RELATED: Least Helpful Party Members In The Persona Series

As the Persona series has gone through significant changes since its beginnings, with each entry developing the franchise more and more, one can only imagine what new features Persona 6 will bring to the table. So today we’re going to examine the ten things that we hope to eventually see from Persona 6.

10 More Shin Megami Tensei Influence

Persona 5 featured the ability to negotiate with shadows in the middle of combat, a mechanic associated with the core Shin Megami Tensei series. As Nocturn was recently re-released, perhaps the waters are being tested to potentially implement more features or tone within the Persona franchise that are reminiscent of the series Shin Megami Tensei origins.

9 Dynamic Dungeons

While Tartarus within Persona 3 and the dungeons within Persona 4 were stale procedurally generated affairs that could be a slog to get through, Persona 5 Royal’s recent approach to dungeons in the series made them a much more enjoyable experience as a whole. With numerous means of mobility such as with the grappling hook and with puzzles to solve, these dynamic and thought-out dungeons are definitely the right direction to move in for the series.

RELATED: Best Arc System Works Fighting Games, Ranked (According To Metacritic)

Perhaps Persona 6 can implement yet even more ways to keep each dungeon fresh and distinct, perhaps even including dungeon-specific mechanics.

8 Female Protagonist Option

Throughout the Persona series, only two games in the core series have allowed the player to play as a female character: Persona 2: Eternal Punishment and Persona 3 Portable. Of these two games, only Persona 3 Portable allowed players the option to choose their character’s gender. By providing this option, many players will be able to gain a better connection to the character and therefore better immerse themselves in the game, all while providing a conduit for additional content to be added to the game.

7 Character Creation

Surprisingly, while nearly every game in the Persona series features a silent protagonist, no entries in the series have featured character creation. While not completely necessary, as mentioned earlier, these types of choices allow players to more easily put themselves within a character’s shoes, allowing them to invest themselves in a game and their protagonist.

6 More Personality From The Protagonist

Save for in Persona 2, the playable protagonists within persona fall into the trope of the silent protagonist. While this allows players to fill in the blanks fo the character’s personality for themselves, it leaves the character lacking, well, character.

RELATED: Persona Users Who Were Surprisingly Weak

While providing the player character with a more defined personality would definitely make them less open-ended, it would also allow the character to take a more unique and entertaining perspective and one that can actually contribute dialogue.

5 Direct Connection With A Previous Entry

Similar to Final Fantasy, the majority of entries in the Persona series are largely disconnected from one and other. However, unlike in Final Fantasy in which each entry takes place in differing worlds, each Persona game takes place within the same world, being loosely connected. However, while Persona 4 allows students to visit the school campus of Persona 3, Persona 3 featured TV cameos of Persona 2 characters, and Persona 2 had a playable party member from Persona 1, the connections to previous entries have become more and more trivial. Perhaps including more direct connections to previous entries in the series could provide a rewarding payoff to long-term fans of the series.

4 Older Party Members

While high school has become the default setting within the Persona series, it wasn’t always the case. Persona 2: Eternal Punishment notably featured playable characters in their twenties and thirties, having the player live in their own apartment while dealing with more mature matters. Despite this, the past three entries in the series have relegated players into the roles of high school students, pigeon-holing the series into the types of characters that can be included and the types of stories that can be told.

3 Meaningful Choices

Though the Persona series allows players to make choices from which party members to use to which social links and confidants to pursue, the choices that players make tend to have little overall bearing on the course of the game. Perhaps the next installment could provide more weight to a player’s decision-making, having to choose between two possible social links of the same arcana as was the case with Yumi and Ayane in Persona 4, or even having party members that are only accessible when certain choices are made. This could provide the game with an added level or replay value, urging players to see what is possible in consecutive playthroughs.

2 Multiple Endings

Furthermore, one of the most notable payoffs that putting an emphasis on choice could have is the inclusion of multiple endings. While games like Persona 4 Golden and Persona 5 do technically have multiple endings, rather than being based on a player’s choices, they are little more than good, bad, and incomplete alternate endings for the story, often prematurely ending the game.

1 Experimentation

One of the best things about the Persona series is how distinct each entry is, having its own unique identity from the other entries in the series, from its art direction, to tone, to its musical style. This has stopped the series from ever feeling stale, as even Persona 3 and Persona 4, games on the same console that shared some assets, were able to maintain their own identities through experimentation with what was possible in the series. So if there is one thing that we hope to see from Persona 6, it’s that the game isn’t played safe, reusing past ideas, rather that risks are taken and the team isn’t afraid to experiment.

Next: RPGs Where Relationship Building Actually Matters