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For an excellent game to exist, it needs to nail down the whole gameplay and gunplay factor. That is why the developers tweak the weapons to be a lot unrealistic compared to their real-life counterparts. But, it shouldn’t stop us from nit-picking what some of these gaps are, right?
10 Recoil
Alright, let us address the big daddy first. The recoil in video games is a sham. There is no way a player using a minigun can not feel the bone-shattering pulse and uncontrollable aim. Call of Duty is a prime example of that. Yes, players wouldn’t enjoy guns swinging like holding a live cobra in the hands. But, still, recoil is a significant thing that games just can not get right. There are a few titles that have a decently realistic recoil, but a majority of games focus on making the gunplay look cool.
9 Bullet Drop
Multiplayer games are getting better with time, giving players more significant areas to play and hundred of players lobby to go up against. With all that innovation, it is fair for anyone to assume that every part of the game is being improved.
Well, bullet-drop says no. There are multiple factors, especially when shooting from a range. The biggest of these are wind, distance, and weather, all of which are still not correctly impacting the bullet-drop. Even the most significant games like Battlefield V or PUBGhave a very average bullet-drop, which is far from realistic.
8 Ricochet
Now, here is something that very few games utilize. Ricochet is when a bullet rebounds off a surface. Imagine, a player shoots a metal wall from the side, technically the shell should slide off the surface and hit something or change its direction and slow down. But it certainly should not just leave a 64x64 bullet hole texture and disappear in the wall. Sadly, this is what happens in a lot of video games. Games like Syndicate or Cyberpunk 2077 have ricochet as a gameplay element. But there is a lot left to be done with this specific feature.
7 Silencer/Suppressor
Here is something many stealth games depend upon. A suppressor or silencer is an attachment that goes on the muzzle of a gun and reduces the overall sound produced. Games like Hitman, Splinter Cell, PUBG, Battlefield, and many others use this essential attachment as a prominent part of the core gameplay.
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But, it is still not perfect. Throwing a silencer on top of a gun does not mean it is soundproof. It just reduces the overall loudness. So, technically, if a player shoots a silenced weapon on an enemy, other nearby targets should easily hear that. However, in most games, silencer means zero sound, which is far from reality.
6 Bullet Sponges?
How many bullets should it take to eliminate an enemy? Depending on the armor, the answer should be three or eight. But, in a few games like The Division or Borderlands, it would take almost a thousand bullets. The idea of bullet-sponge enemies is fun, who doesn’t want to shoot for minutes to topple a colossal boss.
But, in reality, it should only take one good bullet to knock that enemy off. The reason is quite simple; s bullet is a metal, and a body is… well, flesh. So, even with the best of armor, a well-aimed headshot should be enough for almost any human enemy.
5 So Many Firearms
Michael in GTA can hold ten different melee weapons, on top of many other firearms, but how? In the hopes of making the journey extremely fun, most games provide the option to use multiple guns so the players do not feel bored with using the same weapon over and over again.
But that is what makes this a very unrealistic thing. In real life, a person would not be able to hold more than two guns at a time, in video games, a player can carry so many weapons that it is physically impossible. Seriously, where do they keep all these guns?
4 Weapon Rust
Rusting of weapons is a genuine phenomenon, and it can affect the hammer, trigger, or any part of a gun, which is why properly cleaning a firearm is very important. But, in games, weapon rust has never been a part of the core experience, except for games like Far Cry 2. This is yet another feature that games can not get right about the firearms.
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Maybe this is intentionally done to build a seamless and clean looking experience, but it is still far from realistic, and the reality is that weapon rust can change the performance of a gun.
3 Weapon Jam & Malfunction
Talking about performance, another thing about guns is that they are a piece of hardware. This means guns should malfunction just like any other tool in the world. In games, though, players do not have to deal with jammed weapons. On top of that, there are no malfunctioned weapons that explode in the hands, which results in pretty straight forward gameplay. Games like Far Cry and Metro have some aspects of malfunctioning weapons, which feels pretty good. But, in most games, this feature is not explored well enough.
2 Reload
It’s weird that, after years of weaponry in games, reloading is still not done right. There are plenty of videos and games online that showcase some cool reload animations—unrealistic, granted—but cool all the same. Maybe this is why not much thought is given to the realism of reloading, which, in reality, is slow.
In most games, when a player empties a gun, chances are the reload time would be less than a second. In actuality, it is a lot more complicated than just taking out another magazine from the magic bag of endless ready-to-use magazines.
1 BFGs
The BFG is from DOOM, but we mean to call out all of the BFGs in almost every game. A BFG is a Big Flippin Gun which is virtually always unrealistic in the games. In real life, multiple precautions are taken before shooting a single rocket at the enemies. But, in video games, BFGs are like one-click doom for enemies that can be fired anytime and at any distance. One example is Fallout’s M42 Fat Man; it launches mini-nukes, but, even with this much power, the fact that players stay alive from a nearby nuke is just unbelievable.
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